Classification of board games


Date:

2022-09-22

There are many types of table games. These types are not necessarily absolute. Some games may have the characteristics of multiple types, and not all table games can be classified into a certain type.

Classification of board games

There are many types of table games. These types are not necessarily absolute. Some games may have the characteristics of multiple types, and not all table games can be classified into a certain type.
By region
German games:
Originally, it refers to a kind of game designed in Germany. Now, even though some board games are not produced in Germany, but have the characteristics of German table games, such board games are also included in this category. Traditional German board games emphasize simple rules, which are relatively easy for players to master, and no player will quit the game before the end of the whole game. Some large-scale German layout games focus on the strategic thinking of individual players, and rely on a variety of conditions to achieve restriction and interaction between players. German table games are more suitable for family entertainment of 2 to 6 people or games between small friends, so many famous family games have also been born. Typical German board games include Settlers of Catan, Carcassonne, Power Grid, etc.
American style boardgames:
American mode desktop game. Usually, it has a perfect theme and strong role playing elements. Emphasize the direct competition and conflict between players, and it is likely that some players will quit the game in advance. The American cultural atmosphere focuses on the spirit of adventure, which also causes this type of game to pay more attention to the stimulation of unknown things, which is why American desktop games usually contain a certain degree of luck. Later, American desktop games also spawned many body action games, requiring players to simulate some behaviors and often play the role of party games in large parties attended by many people. Typical American table games include Monopoly, TWISTER, Axis and Allies, etc.
Press chess and cards
Chess table games
The game mechanism consisting of chess pieces+chessboard or simple chess pieces is used to plan the rules of the game, focusing on the placement, movement mode, score mathematical model, etc. of the chess pieces. Representative games are: Go, chess; Subsequent works such as Iceberg, Volcano, Wisdom, Hercules, Six Pieces, Insect, etc., and works with more personality such as Gladiator (including regional control elements), Land Chess (including war game elements), Rainbow Chess (including graphic transformation elements), Mr Jack, and Wonderful Quest for Evil (including logical reasoning and psychological guessing factors) can still be classified into this category because of the problem of their prop platforms.
Card games
The game mechanism with cards as the core operation focuses on planning the rules of the game around the size, function, score mathematical model, card library construction, hand planning and management of cards. The card individuals of subsequent works also cover the concept of collection and exchange. Representative games include: poker, character cards, and subsequent works such as UNO, Tichu, Who is the Bullhead King, Extreme, Ancient Front, Territory, etc., and more personalized works such as Mafia Fight Card Edition (including elements of space movement), Monopoly Card Edition (including elements of cash flow management), bragging (including elements of auction and deception), Galaxy Race (including elements of resource management), Gloom (including elements of role playing), etc. Because of the problem of its prop platform, It can still be classified into this category.
By nature
Table game of text negotiation
Games based on verbal negotiation or verbal communication, which focus on benefit analysis and persuasion and deception effects, are most divorced from the essential concept of "table". However, some games are still classified as table games because they are equipped with simple pieces or cards. Representative works include: Senate, I am the big boss. Works with relatively individual characteristics, such as Zombie Mall (including space occupying elements), Chinatown (including regional planning, placement and collection elements), can still be classified into this category because of their intrinsic mechanism.
Creative graphic table games
The game relies on the combination and discrimination of graphics or the expression of language and words, and focuses on the understanding, creativity and language communication of graphic space. Most of them need props. Representative works include: a long time ago, a few words, Mimiyan, etc. Games with comparative personality, such as ghost catching (language creativity communication, including deception elements), SET (including physical reaction elements), can still be classified into this category because of their intrinsic mechanism.
Body manipulation table games
Game mechanism with body movements as the core, including simulation, reaction, extreme challenge and other elements. Representative works include: Twist and Twist, you are a robot, a mischievous mage, a wanted order, a century architect, a balanced angel, etc. The latest domestic version of "Revolving Sushi" also belongs to this category.
Layout Strategy Table Games
In a large category, the term "strategy" has a wide range of meanings, including common resource management, operation, cash flow, regional planning/control, psychological prediction, logical reasoning, etc., mainly through the layout and a variety of props to achieve the systematic operation and integrity of the strategy. Representative works include: Catan Island, Manila, Puerto Rico, power plant, two river basin, small world, time travel (historical ship), cold war and other German desktop games. What should be noted is the distinction between war games and war games.
War table games
It is a simulated war game with a wide range of maps and even sand tables, involving many arms. The rules must involve the action mode and capability characteristics of specific units, and have a clear regional concept. Representative works include: Warhammer, Way of War, Starcraft. Some transitional products with simplified structure and game time, such as Game Board of Power, belong to such marginal products.
Table role-playing games
Such games also contain a lot of elements, but the most important thing is that there is a fixed core plot, and each game may be different; It has adaptable and growing game roles for players to play. Table role-playing games deal with real personal behaviors, and the results of various encounters depend on the actions of players, the style of arbiters, and the random number procedures conducted with dice. Representative games include: Chainmail, Dungeons and Dragons, Warcraft Battle Edition, etc. Some simplified games such as Little White Century are derivatives of this kind.